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Sixes S15 NC/AM Week 5

Match Date
06/19/2024 09:00 PM EDT
Default Date
06/19/2024 09:30 PM EDT


Away
2

Match Comms

12 Comments

Last Comment: 8 days 4 hours ago
Admin
 06/15/2024 11:17 PM EDT
Welcome to RGL Season 15 Traditional 6s!

This week you will be playing: cp_metalworks_f5
This is a 5cp map and you will be using the 5cp Progressive Ruleset.

Before starting the match, follow this console command sequence to configure the server correctly after all 12 players are in-server:
    1. Copy/Paste the RCON provided by your chosen server or server rental into console.
    2. rcon exec rgl_6s_5cp_match_pro.cfg
    3. rcon changelevel cp_metalworks_f5
    4. rcon exec rgl_6s_5cp_match_pro.cfg


Configs/Console commands to be used in RGL 6s Control Point official matches:
    rgl_6s_5cp_match_pro.cfg


Explanation of the Progressive Ruleset (aka: "Pro Config):
  • There are no half times or halves played. Instead, if neither team has scored 5 Rounds Won after the 30 minute map timer expires, the winlimit will automatically reduce to [current max rounds on the scoreboard]+1.
  • (e.g. If at 30 minutes the score is (3-2), the winlimit will be adjusted to 4 with the next team to reach 4 Rounds Won being the winner).
  • Each team has two 5-minute pauses.

If you need help setting up a server, check out this very simple and easy to follow guide.

All players must follow mandatory demo recording guidelines as detailed here in the Demo Requests FAQ. Player and team penalties can accrue quickly and standings can be affected negatively as detailed in 1004 - Warning/Penalties and Suspensions if too many penalties do accrue. Please follow this helpful guide for assistance in recording POV demos.

Please remember that match comms are publicly visible and connect info should not be posted in them. It is the responsibility of the hosting team to make sure that the correct configs have been used. The hosting team must also post the link to the match logs directly into match comms within 24 hours of the scheduled match start time.

Please open a 6s support ticket in the RGL discord if you ever have any questions!

GLHF!

Kitt(eh) Admin
 06/16/2024 10:56 AM EDT
The match date has been set to 06/19/2024 06:39 PM EDT

Kitt(eh) Admin
 06/16/2024 10:57 AM EDT
The match date has been set to 06/19/2024 09:30 PM EDT

Fish Auto Generated - Bees 2
 06/18/2024 10:30 PM EDT
Proposed a match date of Wednesday, June 19th, 2024 09:00 PM EDT

uwukittycatgirl:3 Auto Generated - Dipper Nation Disciples
 06/18/2024 10:30 PM EDT
Accepted match date of Wednesday, June 19th, 2024 09:00 PM EDT

uwukittycatgirl:3 - Dipper Nation Disciples
 06/19/2024 04:09 PM EDT
Brother Grant (https://rgl.gg/Public/PlayerProfile?p=76561198800321764) will ring for pocket scout today if you approve. He's currently being verified to join our team so he won't be a ringer in the future.

Fish - Bees 2
 06/19/2024 04:11 PM EDT
approved

uwukittycatgirl:3 Auto Generated - Dipper Nation Disciples
 06/19/2024 10:11 PM EDT
Match score submitted.
Final score
Dipper Nation Disciples: 2.0
Bees 2: 1.0

Map Results
cp_metalworks_f5
Dipper Nation Disciples: 3
Bees 2: 2


Fish - Bees 2
 06/19/2024 10:14 PM EDT

Fish - Bees 2
 06/19/2024 10:15 PM EDT
or just this one lol https://logs.tf/3663939

uwukittycatgirl:3 - Dipper Nation Disciples
 06/19/2024 10:19 PM EDT
the wrong config was used for this match, so here's what happened:
- it was 2-2, Bees 2 capped mid and had 100% uber, Dipper Nation Disciples had 50% uber, and then the match ended in a stalemate.
- we talked to our coach and decided to set the win limit to 1, give Bees 2 mid and 100% uber, and we built to 50% uber, with no overheal on either team.
- we let Bees 2 cap mid again and continued the game from there.

This was discussed with Bees 2 and both teams agreed to continue the game in this way.
Here is the log for the FULL official (before and after the config change): https://logs.tf/3663939

Fish - Bees 2
 06/19/2024 10:23 PM EDT
yep, we're in agreement!