Interested in helping out RGL and being a part of the staff team? Open staff positions and applications for SUMMER 2024 can be viewed here. The 6s Staff team is looking for someone interested in joining as an admin or moderator!

Season 4 Map Order and Divison Structure

   Makkabeus Rex   - 9/13/2020
The more things change, the more things stay the same. Season 4 of RGL Traditional 6s will have the same map pool as season 3. The map order will be as follows:

  • cp_sunshine
  • cp_process_final
  • koth_clearcut_b15c
  • cp_gullywash_final1
  • cp_villa_b17
  • cp_metalworks
  • koth_product_rcx
  • cp_snakewater_final

Last season Invite had a slightly larger map pool with koth_bagel_fall_b9 being included as a 9th map. This will continue into Season 4 with the same pick ban format as Season 3. The updated version of bagel, koth_bagel_fall_rc1, will be used.

Speaking of more things that are staying the same, Season 4 will keep the Div-1 and Div-2 structure from last season. As for changes, Invite will look to have 8 teams this season, but will run with less if there are not enough teams to fill the slots. In addition, Div-1 will look to be run as a double round robin regular season. This means that Div-1 will look to have 8 teams and be run similarly to Invite with teams deciding each map via pick ban. If more than 8 teams are of Div-1 skill level, then it will not use double round robin and instead use swiss system. Div-2 will run the same as last season, using the map order rather than pick bans. Division admins will be announced in a subsequent article.

Lastly, there will be no changes to the whitelist for season 4.