- Please refer here under the "Uber Pause Bug" bullet for information on what teams should do if this exploit occurs during a match.

- A new version of the cp_steel refresh has been released, cp_steel_f6. This will be the version used for your match. You can download it here.

- RGL Highlander Season 10 Postseason Survey ~

RGL HL Season 5: Playoffs and Tiebreaker Scores

   exa   - 3/25/2020
Past articles: RGL HL S5 League Structure, Plans, and More (Part 1)
RGL HL S5 Updated Map List, Invite Qualifers, and More
A Closer Look at the Product and Ashville Results

Welcome everyone to the fifth ever postseason for RGL Highlander for Invite, Advanced, Main, Intermediate, and Open.

We would like to congratulate all the teams that have made it to the first round of playoffs and hope that everyone has enjoyed their season so far.

All divisions will have playoffs and will use the Map Elimination system. Playoffs are a best of 3 map pick/ban series (first to two maps won wins). Please note the changes to the playoff map pick/ban system for Season 5:

NOTE: KOTH maps are played first to 3 (best of 5) and Stopwatch maps are played first to 2 (best of 3).

An admin will continue to monitor match comms to ensure this map pick/ban system is running smoothly in case a team is not responsive.

Pick/Ban Deadlines

Pick/bans must be completed through match communications on the website by the specified deadline, 48 hours before default match time.

Please make sure you complete your pick/bans by Saturday night. This is to allow teams to have roughly 48 hours before the match time in order to practice for their maps.

Failure to do so will allow the other team to pick for you. Please talk to your respective division admin if you may have trouble with this deadline, so we can give more time if needed.

NOTE: With the pick/ban interface not supporting teams choosing either Team A or Team B, the above pick/ban deadline will be used, and teams must post their map pick/ban decisions in the match comms.

Playoff Schedule (All Divisions)

(All of these dates are also on your respective division bracket found on your league table.)

  • Quarterfinals will be played on March 30th.
  • Semifinals will be played on April 6th.
  • Invite and Advanced Lower Bracket finals will be played on April 13th.
  • Grand Finals will be played on April 13th. (except Invite and Advanced)
  • Invite and Advanced Grand Finals will be played on April 20th. (2nd match, if it happens will have to be rescheduled to a day that works for both teams)

NOTE: If you cannot play on the default match day, please contact an admin. Furthermore, the higher seed on the league table will be assigned home for each map pick/ban process.

Bracket Structure

  • Invite - double-elimination Swiss bracket - top 4 teams
  • Advanced - single-elimination Swiss bracket - top 6 teams
  • Main - single-elimination Swiss bracket - top 6 teams
  • Intermediate - single-elimination Swiss bracket - top 8 teams
  • Open - single-elimination Swiss bracket - top 6 teams


Teams are encouraged to be flexible with their scheduling of playoff matches. Forfeit wins will not be granted during playoffs without administrator approval.


Due to ties in match points among multiple teams, we will be using Median-Buchholz to calculate the score to determine the tiebreaker seedings.

Worse Comp Format vs. BLU

Avengers vs. Vindicators


The tie between whalemart ringme and We Overslept... is broken using the Head to Head Winner. Since We Overslept... beat whalemart ringme in their Vigil match, We Overslept... is 2nd place in Main.

There will also not be a change between 1st and 2nd-3rd place because there is no tie between these teams. The 0.01 MP was correctly earned by Utopia Turned Dystopian from their KotH Ashville match, where they won the match to receive 2.67 MP. Whereas both whalemart ringme and We Overslept... both earned only 0.66 MP from their respective KotH map losses, thus resulting in the 0.01 MP difference between 1st and 2nd-3rd place. Every team's MP can be calculated by simply adding together the MP gained from each team's matches from their team page.

The current MP system was agreed upon by over 70% approval rating and has been in use since S4. You can read more about this result here: Match points vs. Win/Loss Calculations.

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